Featured

Book Launch: Games in the Middle Ages and the Renaissance with V. Kopp, E. Lapina & S. Lammes



Published
In their latest book Vanina Kopp and Elizabeht Lapina focus on to reconstruction of medieval and early modern gaming culture through analysis of visual and material evidence. During the Middle Ages and the Renaissance, games were not an idle pastime, but were in fact important tools for exploring, transmitting, enhancing, subverting, and challenging social practices and their rules. Their study, through both visual and material sources, offers a unique insight into medieval and early modern gaming culture, shedding light not only on why, where, when, with whom and in what conditions and circumstances people played games, but also on the variety of interpretations that they had of games and play. Sybille Lammes, the Leiden professor New Media and expert in contemporary gaming, will be the referent.
Category
History
Be the first to comment