????Roleplay taken to extremes! HUGE Settlement, Castle and villages in Going Medieval | Showcase #1

HUGE Settlement in Going Medieval with extreme roleplay, inspired by elements of Diablo, The Elder Scrolls and Crusader in the form of a dungeon like crypt, Thieves Guild, jousting tournament grounds, raider outposts, open pit mines, farms, villages, bridges, keeps, vaults, forts and castles. This mega settlement has many amazing details you will want to see and incorporate into your own castle and settlement designs.

▶Email for sending your Settlements to be showcased:
[email protected]

Going Medieval Playlists:
????Showcase playlist: https://www.youtube.com/playlist?list=PLRYGjguAn0CEcr8sSQ8zzMuc3GARDnIX5
????Guides and Tutorials:
✅Let's plays and gameplay:

????Lord of the Rings inspired underground Settlement of Ereborr:


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0:00 Settlements Showcase
0:45 Backstory
1:14 Major landmarks
2:35 Game settings and history
3:45 TES inspired Thieves Guild
5:24 Windmill
5:53 Lumbermill
6:17 Roleplay Ruins
7:15 Small enclosed village
8:28 Defensive castle and keep
10:15 Roleplaying Crusader Settlers
11:59 Bandit Outpost
12:20 Open pit mines
13:21 Diablo inspired Crypt dungeon
14:32 Farming village & Cemetery
16:15 Main town overview
17:04 Huge keep and towers
22:24 Tournament Grounds
23:02 Town buildings overview
26:06 HUGE central basement
26:49 Cathedral and monastery mead
28:55 Conclusion & Teaser

Going Medieval is an alternate medieval history colony sim, where you can build a multi-story fortress out of clay, wood, and stone. Your villagers will have needs, feelings, and agendas shaped by the world and its history, and it's up to you to keep them content and sane. Help your villagers claim and defend their own piece of land!

???? Store link https://store.steampowered.com/app/1029780/Going_Medieval/

Going Medieval transports players to the year 1346, just as the known world began to recover from the calamity known as Black Death. Survivors emerging from society’s ashes migrated and re-settled areas reclaimed by nature. Players will guide their villagers and protect them from outlaws, barbarians, and religious fanatics in a classless, borderless, lawless post-calamity age.

Plan, create and build your settlement using a variety of materials at your disposal, protect your villagers from the elements, including hunger, enemies and even the weather, and defend your village from rival factions by building impenetrable, multistory fortresses or strategically placed archers and traps. Observe your villagers, all with unique histories and agendas, to figure out how to best serve them - happy villagers are productive villagers, after all.

Going Medieval’s single-player experience puts you in control in one of the darkest and dangerous periods of humanity’s history - navigate the dangers or perish like so many before you. With almost infinite replayability options, no playthrough is the same.

Design, build and expand your settlement from a small wooden hut into a colossal stone castle. With simple-to-use 3D terrain tools you can create the perfect stronghold, from winding underground caverns to sprawling multi-story forts.

This stark post-calamity world is rife with external threats, but you can give your villagers the upper hand in battle by building impenetrable defenses and traps. Research, craft and equip weapons and gear so that they can fight back against unrelenting waves of attackers.

Your colonists have more than just raids to contend with. They need protection from starvation and the elements. Stock up on supplies and build shelter to keep them fed and warm. Maintain your villagers’ emotional states, as their moods are affected if their needs and wants aren’t met.

Increase your populace by helping out strangers in dangerous situations or by taking in like-minded travelers. Your villagers have personal histories and agendas. Get to know them by observing their behavior and relationships with others.

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